DoneTown

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DoneTown was my first project in Web3, initiated in early 2024, ​though unfortunately, it was halted during the planning phase.


As a loyal user of productivity tools, I constantly try out various ​efficiency products, but sadly, I end up abandoning each one ​after a month or two. While each product has its unique selling ​points, the initial excitement always fades, and I lose the ​motivation to continue.


This led me to wonder if there could be a product that, through ​some form of incentive, could maintain users’ interest long-​term. This idea sparked the concept of DoneTown, combining ​Web3’s incentive mechanisms to create a “Lock To Earn” model. ​The aim was to encourage users to stay focused and avoid ​checking their phones in a gamified task management app.


I used this concept in a few business competitions, where it ​received satisfying results, so I considered pursuing the project ​further. However, due to a lack of startup funding and limited ​technical expertise in our team, we eventually couldn’t sustain ​it.


At the time, I thought that maybe someday I could bring this ​idea to life and launch it in the market. But looking back now, I ​realize that the idea was somewhat naive. There are already ​many similar products in the market, and ours lack a distinctive ​edge. Web3-based incentives come with their own challenges—​the incentive mechanisms are complex, and the user base for ​Web3 differs significantly from Web2.


Still, who knows? Perhaps someday, the inspiration from ​DoneTown will help me develop another project. Look forward ​to that.